One of my favorite on-the-job tasks is keeping track of new developments in technology and pedagogy. I am constantly searching for new methods to convey knowledge and enhance interactions. This leads me to Develop applications ranging from those accessible on phones to experiences requiring high-end workstations and VR Headsets
Using models I created and textured in 3ds Max, Blender, Substance and other suites, I am able to create high-fidelity Replicas of cultural heritage sites and objects and then amplify their pedagogic use by programming rich interactivity and exploration capabilities in Unreal Engine. Above is a screen capture of an application I created of Le Corbusier's Villa Savoye and below is the temple of muroji featuring  the paintings of Rosetsu. Each experience is also VR enabled.
Browser-based AR has allowed me to create interfaces anyone to load a webpage on a smartphone and view 3d content on their own device
Scan the QR Code, Allow Camera Usage and then view models on the Targets. This simple example is easily expanded to provide context, metadata and interactions to meet people where they are with rich media content.
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